Overview
Hyperscape features a RuneScape-inspired skill system with leveling, XP gain, and level requirements for equipment and activities.Available Skills
Hyperscape has 17 skills total:Combat Skills
Gathering Skills
Artisan Skills
Support Skills
XP and Leveling
XP Formula
Hyperscape uses RuneScape’s XP curve:Level Milestones
Resource Gathering
Woodcutting
Requirements:- Hatchet in inventory or equipped
- Click tree to chop
Mining
Requirements:- Pickaxe in inventory or equipped
- Click ore rock to mine
- Pickaxe tier affects roll frequency (not success rate)
- Success rate is level-only (pickaxe doesn’t affect it)
- Rocks have 100% depletion on successful mine (1/8 chance)
- Dragon/Crystal pickaxes have bonus speed rolls
Pickaxe Tiers:
Dragon and Crystal pickaxes have a chance to mine faster: Dragon has a 1/6 chance for 2-tick rolls (avg 2.83 ticks), Crystal has a 1/4 chance (avg 2.75 ticks).
Fishing
Requirements:- Fishing rod in inventory
- Click fishing spot
Artisan Skills
Firemaking
Use tinderbox on logs in inventory to create a fire.Cooking
Use raw fish on a fire or range to cook.Smithing
Smelt ores into bars at furnaces, then smith bars into equipment at anvils.Smelting (at Furnace)
Iron ore has a 50% failure rate when smelting, matching OSRS mechanics.
Smithing (at Anvil)
Click an anvil to open the smithing interface. Requires a hammer in your inventory (not consumed). Select the item to smith and quantity. Weapons:
Armor:
Tools:
Arrowtips (Multi-Output):
Smithing supports “Make X” functionality - you can smith multiple items in one session. The system auto-smiths until you run out of bars or reach the target quantity. Arrowtips produce 15 per bar (used for Fletching arrows).
Crafting
Create leather armor, dragonhide equipment, jewelry, and cut gems using various tools.Leather Crafting (Needle + Thread)
Use needle on leather to open the crafting interface. Requires thread in inventory (5 uses per thread).Dragonhide Crafting (Needle + Thread)
Use needle on dragon leather for high-level ranged armor.Jewelry Crafting (Furnace + Moulds)
Use furnace to craft jewelry from gold/silver bars. Requires specific mould in inventory (not consumed).Gem Cutting (Chisel)
Use chisel on uncut gems to create cut gems for jewelry.Tanning System
Convert hides to leather at tanner NPCs for a coin fee.Tanning is instant (no XP granted). It’s a service provided by NPCs to convert hides into usable leather for crafting.
- Thread Consumption: Thread has 5 uses before being consumed
- Tick-Based: Each craft takes 2-3 ticks (1.2-1.8 seconds)
- Movement Cancellation: Walking or entering combat cancels crafting
- Make-X: Craft multiple items in one session with quantity memory
- Recipe Filtering: Recipes filter by input item (e.g., chisel + uncut sapphire shows only sapphire)
- Auto-Select: Single recipe auto-selects to skip to quantity selection
Fletching
Create bows, arrows, and arrow components using a knife and various materials. Requirements:- Knife in inventory
- Logs or arrow components
Bow Crafting:
Fletching produces multiple items per action for arrows and shafts (15 per action). Arrowtips are created via Smithing (15 per bar).
- Multi-Output: Arrow shafts and arrows produce 15 items per action
- Item-on-Item: Stringing bows and assembling arrows use item-on-item interactions
- Tick-Based: Each fletch takes 2-3 ticks (1.2-1.8 seconds)
- Movement Cancellation: Walking or entering combat cancels fletching
- Make-X: Fletch multiple items in one session with quantity memory
- Category Grouping: UI groups recipes by type (arrow_shafts, shortbows, longbows, stringing, arrows)
Runecrafting
Convert essence into runes at mystical altars scattered throughout the world. Requirements:- Rune essence or pure essence in inventory
- Access to a runecrafting altar
Runecrafting is instant (no tick delay). Multi-rune levels grant +1 rune per essence. Example: At level 22, you get 3 air runes per essence (base 1 + level 11 threshold + level 22 threshold).
- Instant Conversion: Click altar to instantly convert ALL essence in inventory
- Two Essence Types: Rune essence (basic runes only), pure essence (all runes)
- Multi-Rune Crafting: Higher levels grant bonus runes per essence
- Altar-Specific: Each altar produces one rune type (air altar → air runes)
- No Failure: Always succeeds (100% success rate)
- Mystical Visuals: Altars feature color-coded particle effects matching rune type
Equipment Level Requirements
Equipment and activities have level gates:Skill Data Files
Skill configuration is inpackages/shared/src/data/ and packages/server/world/assets/manifests/:
Prayer System
Prayer provides combat bonuses at the cost of draining prayer points: Training:- Bury bones for Prayer XP (4.5 XP for regular bones)
- Right-click bones in inventory → “Bury”
- 2-tick (1.2s) delay between burials
- Maximum points = Prayer level (1-99)
- Drain while prayers are active
- Recharge at altars (purple boxes in world)
- Thick Skin (Level 1): +5% Defense
- Burst of Strength (Level 4): +5% Strength
- Clarity of Thought (Level 7): +5% Attack
- Rock Skin (Level 10): +10% Defense
- Superhuman Strength (Level 13): +10% Strength
See Prayer System for complete mechanics, drain formulas, and combat integration.
Default Skill Values
Skills start at level 1 with 0 XP, except Constitution which starts at level 10:Constitution starts at level 10 (1,154 XP) like RuneScape’s Hitpoints.
Player health equals their Constitution level.