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Overview

Hyperscape features a RuneScape-inspired skill system with leveling, XP gain, and level requirements for equipment and activities.

Available Skills

Hyperscape has 17 skills total:

Combat Skills

Gathering Skills

Artisan Skills

Support Skills

XP and Leveling

XP Formula

Hyperscape uses RuneScape’s XP curve:

Level Milestones

Resource Gathering

Woodcutting

Requirements:
  • Hatchet in inventory or equipped
  • Click tree to chop
Success rate improves with level. Higher-level trees require higher Woodcutting levels.

Mining

Requirements:
  • Pickaxe in inventory or equipped
  • Click ore rock to mine
OSRS-Accurate Mechanics:
  • Pickaxe tier affects roll frequency (not success rate)
  • Success rate is level-only (pickaxe doesn’t affect it)
  • Rocks have 100% depletion on successful mine (1/8 chance)
  • Dragon/Crystal pickaxes have bonus speed rolls
Pickaxe Tiers:
Dragon and Crystal pickaxes have a chance to mine faster: Dragon has a 1/6 chance for 2-tick rolls (avg 2.83 ticks), Crystal has a 1/4 chance (avg 2.75 ticks).

Fishing

Requirements:
  • Fishing rod in inventory
  • Click fishing spot

Artisan Skills

Firemaking

Use tinderbox on logs in inventory to create a fire.

Cooking

Use raw fish on a fire or range to cook.
Cooking can fail at low levels, burning the food. Ranges reduce burn chance compared to fires.

Smithing

Smelt ores into bars at furnaces, then smith bars into equipment at anvils.

Smelting (at Furnace)

Iron ore has a 50% failure rate when smelting, matching OSRS mechanics.

Smithing (at Anvil)

Click an anvil to open the smithing interface. Requires a hammer in your inventory (not consumed). Select the item to smith and quantity. Weapons: Armor: Tools: Arrowtips (Multi-Output):
You must have a hammer in your inventory to smith items at an anvil. The hammer is not consumed.
Smithing supports “Make X” functionality - you can smith multiple items in one session. The system auto-smiths until you run out of bars or reach the target quantity. Arrowtips produce 15 per bar (used for Fletching arrows).

Crafting

Create leather armor, dragonhide equipment, jewelry, and cut gems using various tools.

Leather Crafting (Needle + Thread)

Use needle on leather to open the crafting interface. Requires thread in inventory (5 uses per thread).

Dragonhide Crafting (Needle + Thread)

Use needle on dragon leather for high-level ranged armor.

Jewelry Crafting (Furnace + Moulds)

Use furnace to craft jewelry from gold/silver bars. Requires specific mould in inventory (not consumed).

Gem Cutting (Chisel)

Use chisel on uncut gems to create cut gems for jewelry.

Tanning System

Convert hides to leather at tanner NPCs for a coin fee.
Tanning is instant (no XP granted). It’s a service provided by NPCs to convert hides into usable leather for crafting.
Crafting Mechanics:
  • Thread Consumption: Thread has 5 uses before being consumed
  • Tick-Based: Each craft takes 2-3 ticks (1.2-1.8 seconds)
  • Movement Cancellation: Walking or entering combat cancels crafting
  • Make-X: Craft multiple items in one session with quantity memory
  • Recipe Filtering: Recipes filter by input item (e.g., chisel + uncut sapphire shows only sapphire)
  • Auto-Select: Single recipe auto-selects to skip to quantity selection

Fletching

Create bows, arrows, and arrow components using a knife and various materials. Requirements:
  • Knife in inventory
  • Logs or arrow components
Arrow Crafting: Bow Crafting:
Fletching produces multiple items per action for arrows and shafts (15 per action). Arrowtips are created via Smithing (15 per bar).
Fletching Mechanics:
  • Multi-Output: Arrow shafts and arrows produce 15 items per action
  • Item-on-Item: Stringing bows and assembling arrows use item-on-item interactions
  • Tick-Based: Each fletch takes 2-3 ticks (1.2-1.8 seconds)
  • Movement Cancellation: Walking or entering combat cancels fletching
  • Make-X: Fletch multiple items in one session with quantity memory
  • Category Grouping: UI groups recipes by type (arrow_shafts, shortbows, longbows, stringing, arrows)

Runecrafting

Convert essence into runes at mystical altars scattered throughout the world. Requirements:
  • Rune essence or pure essence in inventory
  • Access to a runecrafting altar
Rune Types:
Runecrafting is instant (no tick delay). Multi-rune levels grant +1 rune per essence. Example: At level 22, you get 3 air runes per essence (base 1 + level 11 threshold + level 22 threshold).
Runecrafting Mechanics:
  • Instant Conversion: Click altar to instantly convert ALL essence in inventory
  • Two Essence Types: Rune essence (basic runes only), pure essence (all runes)
  • Multi-Rune Crafting: Higher levels grant bonus runes per essence
  • Altar-Specific: Each altar produces one rune type (air altar → air runes)
  • No Failure: Always succeeds (100% success rate)
  • Mystical Visuals: Altars feature color-coded particle effects matching rune type

Equipment Level Requirements

Equipment and activities have level gates:

Skill Data Files

Skill configuration is in packages/shared/src/data/ and packages/server/world/assets/manifests/:

Prayer System

Prayer provides combat bonuses at the cost of draining prayer points: Training:
  • Bury bones for Prayer XP (4.5 XP for regular bones)
  • Right-click bones in inventory → “Bury”
  • 2-tick (1.2s) delay between burials
Prayer Points:
  • Maximum points = Prayer level (1-99)
  • Drain while prayers are active
  • Recharge at altars (purple boxes in world)
Available Prayers:
  • Thick Skin (Level 1): +5% Defense
  • Burst of Strength (Level 4): +5% Strength
  • Clarity of Thought (Level 7): +5% Attack
  • Rock Skin (Level 10): +10% Defense
  • Superhuman Strength (Level 13): +10% Strength
See Prayer System for complete mechanics, drain formulas, and combat integration.

Default Skill Values

Skills start at level 1 with 0 XP, except Constitution which starts at level 10:
Constitution starts at level 10 (1,154 XP) like RuneScape’s Hitpoints. Player health equals their Constitution level.